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Sams Teach Yourself WPF in 24 Hours

por Rob Eisenberg

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Printed entirely in color, with helpful figures and syntax coloring to make code samples appear as they do in Visual Studio. In just 24 sessions of one hour or less, you will be able to begin effectively using WPF to solve real-world problems, developing rich user interfaces in less time than you thought possible. Using a straightforward, step-by-step approach, each lesson builds on a real-world foundation forged in both technology and business matters, allowing you to learn the essentials of WPF from the ground up. Step-by-step instructions carefully walk you through the most common questions, issues, and tasks. The Q&A sections, quizzes, and exercises help you build and test your knowledge. By the Way notes present interesting pieces of information. Did You Know? tips offer advice or teach an easier way to do something. Watch Out! cautions advise you about potential problems and help you steer clear of disaster. Learn how to... Use XAML to build user interfaces Leverage data binding to minimize tedious code Create visually engaging applications Architect and design WPF applications using proven patterns such as MVP Incorporate audio and video into your applications Customize controls with styles, templates, and animation Apply best practices for developing software with WPF Deploy WPF applications to the desktop and Web Take advantage of WPF’s advanced printing capabilities Grow as a developer by improving your overall software design skills Introduction 1 Part I                   Getting Started 1      What WPF Is and Isn’t 5 2      Understanding XAML 17 3      Introducing the Font Viewer 27 4      Handling Application Layout 41 5      Using Basic Controls 59 6      Introducing Data Binding 75 Part II        Reaching the User 7      Designing an Application 93 8      Building a Text Document Editor 107 9      Getting a Handle on Events 121 10    Commands 145 11    Output 157 Part III      Visualizing Data 12    Building a Contact Manager 177 13    Presenters and Views 193 14    Resources and Styles 211 15    Digging Deeper into Data Binding 229 16    Visualizing Lists 251 Part IV       Creating Rich Experiences 17    Building a Media Viewer 267 18    Drawing with Shapes 291 19    Colors and Brushes 315 20    Transforms and Effects 331 21    Using Control Templates 347 22    Triggers 369 23    Animation 383 24    Best Practices 407 Part V         Appendixes Appendix A: Tools and Resources 423 Appendix B: 3D Tutorial Using ZAM 3D 427 Appendix...… (mais)
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Printed entirely in color, with helpful figures and syntax coloring to make code samples appear as they do in Visual Studio. In just 24 sessions of one hour or less, you will be able to begin effectively using WPF to solve real-world problems, developing rich user interfaces in less time than you thought possible. Using a straightforward, step-by-step approach, each lesson builds on a real-world foundation forged in both technology and business matters, allowing you to learn the essentials of WPF from the ground up. Step-by-step instructions carefully walk you through the most common questions, issues, and tasks. The Q&A sections, quizzes, and exercises help you build and test your knowledge. By the Way notes present interesting pieces of information. Did You Know? tips offer advice or teach an easier way to do something. Watch Out! cautions advise you about potential problems and help you steer clear of disaster. Learn how to... Use XAML to build user interfaces Leverage data binding to minimize tedious code Create visually engaging applications Architect and design WPF applications using proven patterns such as MVP Incorporate audio and video into your applications Customize controls with styles, templates, and animation Apply best practices for developing software with WPF Deploy WPF applications to the desktop and Web Take advantage of WPF’s advanced printing capabilities Grow as a developer by improving your overall software design skills Introduction 1 Part I                   Getting Started 1      What WPF Is and Isn’t 5 2      Understanding XAML 17 3      Introducing the Font Viewer 27 4      Handling Application Layout 41 5      Using Basic Controls 59 6      Introducing Data Binding 75 Part II        Reaching the User 7      Designing an Application 93 8      Building a Text Document Editor 107 9      Getting a Handle on Events 121 10    Commands 145 11    Output 157 Part III      Visualizing Data 12    Building a Contact Manager 177 13    Presenters and Views 193 14    Resources and Styles 211 15    Digging Deeper into Data Binding 229 16    Visualizing Lists 251 Part IV       Creating Rich Experiences 17    Building a Media Viewer 267 18    Drawing with Shapes 291 19    Colors and Brushes 315 20    Transforms and Effects 331 21    Using Control Templates 347 22    Triggers 369 23    Animation 383 24    Best Practices 407 Part V         Appendixes Appendix A: Tools and Resources 423 Appendix B: 3D Tutorial Using ZAM 3D 427 Appendix...

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