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60+ Works 683 Membros 7 Críticas

About the Author

Includes the name: Dan Greenberg

Obras por Dan Greenberg

The Last Supper (1995) 78 exemplares
AMUSEMENT PARK SCIENCE (2002) 48 exemplares
Witchfires of Leth (1987) 32 exemplares
Comic-Strip Grammar (Grades 4-8) (2000) 28 exemplares
Magic [Game] (1992) 18 exemplares
The Guardian (1990) 9 exemplares
Wheels At Work (2007) 6 exemplares
Einstein, Newton, and Gravity (2002) 5 exemplares
Pinnacle (Role Aids) (1986) 3 exemplares
The Boston Massacre Mystery (2005) 3 exemplares
Chimpanzees (Animals) (2010) 2 exemplares
Chewsday: a sex novel 2 exemplares
Matter Changes (2016) 2 exemplares
Magnet Power (2016) 2 exemplares
The Do-over Watch 2 exemplares
Perpetual Motion Machines (2002) 2 exemplares
War of the Gods (DC Heroes RPG) (1989) 2 exemplares
Walvissen (2010) 1 exemplar
Find it Fast 1 exemplar
Double O Junior 1 exemplar

Associated Works

Knivsæg (2015) — Autor, algumas edições3 exemplares
New Scientist, 24 September 1970 (1970) — Contribuidor — 1 exemplar
New Scientist, 26 January 1978 (1978) — Contribuidor — 1 exemplar

Etiquetado

Conhecimento Comum

Sexo
male

Membros

Críticas

Did you ever have a bad day. ?
 
Assinalado
AGClibrary | Feb 4, 2013 |
A fun way to teach math vocabulary as well as concepts such as geometry and measurement. A fun way for upper elementary students to practice math.
 
Assinalado
luigiloyola | Nov 29, 2011 |
A children's book that uses science to explain some of the effects of amusement park rides. Decent introduction to physics.
 
Assinalado
ShawnMarie | Oct 4, 2009 |
Firstly, I should mention that it's my partner who is running this, and that we haven't actually gotten started yet. I'll doubtless be updating this review once we've gotten our teeth into the scenario, but there's a few things that have made themselves known about this one already.

One is the difficulty in getting all the info you need to get set up. It's all very well saying 'any clan except Giovanni and / or Cappadocian', but let's be honest - how many players do you know who can reel off the names and basic natures of all 13 clans after a year or two's break from the game? There's a number of bits of info you need to get the characters generated to begin with that are just scattered all over the damn place, and it's annoying.

Second, the overall story arc starts from 04/04/1444 (definitely Dark Age) and is aimed to conclude somewhere in the vicinity of now. The possible annoyance of having to convert the characters from Dark Age to Modern has been avoided by simply using the Modern rules from the beginning, though that has issues in itself - Clan Assamite in 1444 is a very different thing from Clan Assamite in 1990, for example. So do you use Dark Age clanbooks to begin with, or Modern?

Aside from that, I'm really looking forward to getting into this game. It's an opportunity to see the formation of first the Camarilla and then the Sabbat close-up, and to play lower-generation characters than most of us have had before.

Be aware, though, that this is one of the Black Dog adult-concept publications, and you'll need to have a group that can cope with the extra darkness this adds to the World of Darkness.
… (mais)
 
Assinalado
Uffer | May 24, 2008 |

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Associated Authors

Estatísticas

Obras
60
Also by
3
Membros
683
Popularidade
#37,041
Avaliação
½ 3.6
Críticas
7
ISBN
61
Línguas
3

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