Picture of author.

James Gurney

Autor(a) de Dinotopia

25+ Works 4,428 Membros 53 Críticas 11 Favorited

About the Author

Image credit: © Gurney 2007


Obras por James Gurney

Associated Works

On Stranger Tides (1987) — Artista da capa, algumas edições1,707 exemplares
The Stress of Her Regard (1989) — Artista da capa, algumas edições1,240 exemplares
City of Sorcery (1984) — Artista da capa, algumas edições1,156 exemplares
Forty Thousand in Gehenna (1983) — Artista da capa, algumas edições1,093 exemplares
Rogue Moon (1960) — Artista da capa, algumas edições860 exemplares
Quozl (1989) — Artista da capa, algumas edições737 exemplares
Mouse Guard: Winter 1152 (2008) — Prefácio, algumas edições630 exemplares
Dinotopia Lost (1996) — Artista da capa, algumas edições449 exemplares
Warrior Woman (1985) — Artista da capa, algumas edições447 exemplares
The Forever Man (1986) — Artista da capa, algumas edições367 exemplares
Castle Kidnapped (1989) — Artista da capa, algumas edições364 exemplares
Michaelmas (1977) — Artista da capa, algumas edições323 exemplares
The Digging Leviathan (1984) — Artista da capa, algumas edições319 exemplares
Starrigger (1983) — Artista da capa, algumas edições245 exemplares
The Fleet (1988) — Artista da capa — 237 exemplares
Modern Classics of Fantasy (1939) — Artista da capa — 207 exemplares
A Journey of the Imagination: The Art of James Christensen (1994) — Introdução — 178 exemplares
Counter Attack (1988) — Artista da capa — 166 exemplares
Procurator (1984) — Artista da capa, algumas edições140 exemplares
The Argonaut Affair (1987) — Artista da capa, algumas edições135 exemplares
Sworn Allies (1990) — Artista da capa — 133 exemplares
Breakthrough (1989) — Artista da capa — 131 exemplares
New Barbarians (1986) — Artista da capa, algumas edições108 exemplares
Magical Beginnings (2003) — Artista da capa, algumas edições101 exemplares
Salvage and destroy (1984) — Artista da capa, algumas edições99 exemplares
Cry Republic (1989) — Artista da capa, algumas edições89 exemplares
Dinotopia [2002 TV miniseries] (2002) — Original book — 76 exemplares
Homecoming (1984) — Artista da capa, algumas edições75 exemplares
Space Cadets (2006) — Artista da capa, algumas edições30 exemplares
The Magazine of Fantasy and Science Fiction April 1983, Vol. 64, No. 4 (1983) — Artista da capa, algumas edições11 exemplares
Art Alphabets and Lettering (1918) — Introdução, algumas edições5 exemplares
Dinotopia [2002 TV Series] — Original book — 4 exemplares
Der Planetenretter. (1988) — Artista da capa, algumas edições4 exemplares


Conhecimento Comum

Nome canónico
Gurney, James
Outros nomes
Gurney, Jim
Data de nascimento
Local de nascimento
Glendale, California, USA
Locais de residência
Hudson Valley, New York, USA
Palo Alto, California, USA
University of California, Berkeley (B.A.|Anthropology|1979)
Art Center College of Design

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James Gurney (born June 14, 1958) is an artist and author best known for his illustrated book series Dinotopia, which is presented in the form of a 19th century explorer’s journal from an island utopia cohabited by humans and dinosaurs.



James Gurney em Picture books (Novembro 2014)


Read this to recapture some childhood nostalgia and it did not disappoint. The whimsical world that James has designed and illustrated is still incredibly charming and engrossing.
JasonMehmel | 8 outras críticas | Feb 9, 2024 |
If you paint and can allow yourself to have only one book about mastering your craft - this is the book you were looking for! It's comprehensive, easy to digest, and full of amazing inspirations. It will be useful at any level, from beginners to pros.

I enjoyed this book a lot. It doesn't give you point-by-point instructions on painting, but rather shows different problems that every artist will encounter. It helped me to notice these problems, understand their nature, and gave a perspective on how to think about solving them. I think I'm better equipped to take up a challenge and confidently play with light and color.

It starts with generic, fundamental knowledge about different kinds of lighting and color theory that any beginner will appreciate. Gradually selected subjects, each of them beautifully illustrated, become more advanced and more specific. Maybe not all o them are applicable to every picture but if you happen to work on something peculiar, you'll have no problems finding the right reference in this book as it is structured very well.

All of the insights, tips, and techniques are very pragmatic, based either on physics, psychology, or years of practice. They are described in a simple and accessible manner, without lyrical "artsy" language that likes to get loose with sense and meaning.

While Imaginative Realism: How to Paint What Doesn't Exist was rather universal in terms of medium, this book is heavily skewed toward painting. There are parts dedicated solely to pigments, paints, and mixing colors that won't be applicable to any other medium. Nevertheless, I believe that any visual artist will benefit from reading this book.
… (mais)
1 vote
sperzdechly | 2 outras críticas | Jan 12, 2023 |
It's an excellent book for artists who want to elevate their craft. Not merely draw or paint better but develop better art concepts and create final pieces more thoughtfully. Having a sneak peek into the approach of the author helped me not only to improve my practices but also to appreciate art in a new, more informed way.

James Gurney is a professional artist specializing in painting realistically things that don't exist for National Geographic, fantasy and sci-fi book covers, and his own illustrated book series Dinotopia. In this book, he breaks down the creative process behind many of his phenomenal art pieces. There is a lot of preparation, conceptualization, and planning done to make sure that the final result will be:
a) not only realistic but more importantly believable,
b) not simply correct but also intriguing and original,
c) telling an interesting story.

Each method or practice is explained in bite-sized chunks that are written in a conversational manner, without "artsy" words that would confuse beginners. However, if you are just starting your art journey this book might be overwhelming. It's inspiring to see how great art comes to be but the amount of time and effort necessary at this level and scale can be intimidating.

Most of the book focuses on developing the piece (rather than actual delivery) - meaning research, exploration, and prototyping - and is full of invaluable tips for any creator, regardless of medium or art form. The style of the author is very realistic. He can go the extra mile to find or create real-life references for his unreal art subjects but, at the same time, he emphasizes letting the imagination run free whenever it serves to tell a better story.

I'm dropping a half-star because there are a few ideas that seem out of place in this book, being either beyond the reach of mere mortals or tackling a different subject, e.g. eye-tracking analysis or the whole Careers chapter. Also, some points are very specific to an art piece illustrating them and are hard to generalize for another usage - it feels like "show and tell" of the author but the task of extracting insights is fully the reader's job.

This book is a valuable resource for anyone who mastered the basics of drawing or painting and wants to get serious about creating art. I will certainly be referencing it on regular basis, looking for inspiration and honing my own creative process.
… (mais)
sperzdechly | 4 outras críticas | Aug 29, 2022 |
3.5 for me: didnt like the mostly incomplete paintings (seems like he was rushed) and he ditched the journal entries and just went with a narrative which didnt work in my opinion. Wasn't as engaged as with the first book.
Bandit_ | 8 outras críticas | Jan 15, 2022 |



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