Retrato do autor

Lev Manovich

Autor(a) de The Language of New Media

15+ Works 579 Membros 3 Críticas

About the Author

Includes the name: Lev Manovich

Séries

Obras por Lev Manovich

The Language of New Media (2001) 477 exemplares
Cultural Analytics (2020) 17 exemplares
AI Aesthetics (2018) 9 exemplares
Black Box - White Cube (2005) 5 exemplares
Software culture (2010) 4 exemplares
Uue meedia keel (2012) 2 exemplares
Jezyk nowych mediow (2006) 2 exemplares
El software toma el mando (2013) 2 exemplares
Lee Lee Nam (2017) 2 exemplares
Info-Aesthetics (2014) 1 exemplar

Associated Works

The New Media Reader (2003) — Introdução — 298 exemplares
Second Person: Role-Playing and Story in Games and Playable Media (2007) — Contribuidor — 107 exemplares
Software Studies: A Lexicon (Leonardo Book Series) (2008) — Contribuidor — 63 exemplares
Eletty ja muistettu tila (2002) 5 exemplares

Etiquetado

Conhecimento Comum

Sexo
male

Membros

Críticas

Brilliant observations on the role of art and design in digital media. Interesting examples, fascinating conclusions, and a very clear method of writing. Loved every page.
 
Assinalado
ephemeral_future | 2 outras críticas | Aug 20, 2020 |
In The Language of New Media, Lev Manovich “uses the history and theory of cinema to map out the logic driving the technical and stylistic development of new media" (pg. 287). Manovich writes, “Just as film historians traced the development of film language during cinema’s first decades, I aim to describe and understand the logic driving the development of the language of new media. (I am not claiming that there is a single language of new media. I use ‘language’ as an umbrella term to refer to a number of various conventions used by designers of new media objects to organize data and structure the user’s experience.)” (pg. 7). He does not seek to look at the future of new media so much as to define what it is and how it developed.
Manovich writes, “New media follows, or actually runs ahead of, a quite different logic of post-industrial society – that of individual customization, rather than mass standardization” (pg. 30). Furthermore, “On one level new media is old media that has been digitized, so it seems appropriate to look at new media using the perspective of media studies” (pg. 47). Regarding interfaces, Manovich writes, “In contrast to design, in art the connection between content and form (or, in the case of new media, content and interface) is motivated; that is, the choice of a particular interface is motivated by a work’s content to such degree that it can no longer be thought of as a separate level. Content and interface merge into one entity, and no longer can be taken apart” (pg. 67). He continues, “Text is unique among media types. It plays a privileged role in computer culture. On the one hand, it is one media type among others. But, on the other hand, it is a metalanguage of computer media, a code in which all other media are represented…It is also the primary means of communication between a computer and a user” (pg. 74). Manovich writes, “Just as in cinema, ontology is coupled with epistemology: the world is designed to be viewed from particular points of view. The designer of a virtual world is thus a cinematographer as well as an architect” (pg. 82). Finally, “Cultural interfaces try to balance the concept of a surface in paining, photography, cinema, and the printed page as something to be looked at, glanced at, read, but always from some distance, without interfering with it, with the concept of the surface in a computer interface as a virtual control panel, similar to the control panel on a car, plane, or any other complex machine” (pg. 91-92).
Manovich continues, “The history of software is one of increasing abstraction. By increasingly removing the programmer and the user from the machine, software allows them to accomplish more faster” (pg. 117). Due to this, “New media objects are rarely created completely from scratch; usually they are assembled from ready-made parts. Put differently, in computer culture, authentic creation has been replaced by selection from a menu” (pg. 124). Looking at illusion, Manovich writes, “In the twentieth century, art has largely rejected the goal of illusionism, the goal that was so important to it before; as a consequence, it has lost much of its popular support. The production of illusionistic representations has become the domain of mass culture and of media technologies – photography, film, and video. The creation of illusions has been delegated to optical and electronic machines” (pg. 177). Therefore, Manovich argues, “The visual culture of a computer age is cinematographic in its appearance, digital on the level of its material, an computational (i.e., software driven) in its logic” (pg. 180). He further argues, “Along with surface versus depth, the opposition between information and ‘immersion’ can be thought of as a particular expression of the more general opposition characteristic of new media – between action and representation” (pg. 216). Manovich concludes, “Art historians and literary and film scholars have traditionally analyzed the structure of cultural objects as reflecting larger cultural patterns (for instance, Panofsky’s reading of perspective); in the case of new media, we should look not only at the finished objects but first of all at the software tools, their organization and default settings” (pg. 258).
… (mais)
 
Assinalado
DarthDeverell | 2 outras críticas | Sep 4, 2017 |

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Estatísticas

Obras
15
Also by
5
Membros
579
Popularidade
#43,293
Avaliação
3.8
Críticas
3
ISBN
29
Línguas
7

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