Marc Miller (1)
Autor(a) de Marc Miller's Traveller
Para outros autores com o nome Marc Miller, ver a página de desambiguação.
Marc Miller (1) foi considerado como pseudónimo de Marc W. Miller.
About the Author
Image credit: Marc W. Miller
Obras por Marc Miller
Foram atribuídas obras ao autor também conhecido como Marc W. Miller.
Traveller: The Game of the Far Future Game Designer's Workshop (Starter Edition 251) (1983) 3 exemplares
Fighting Ships (Traveller Supplement 9) 2 exemplares
Team Yankee, A Game of World War III 1 exemplar
Associated Works
Foram atribuídas obras ao autor também conhecido como Marc W. Miller.
Etiquetado
Conhecimento Comum
Membros
Críticas
Prémios
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Associated Authors
Estatísticas
- Obras
- 46
- Also by
- 1
- Membros
- 538
- Popularidade
- #46,306
- Avaliação
- 3.2
- Críticas
- 4
- ISBN
- 44
- Línguas
- 1
This is the 5th edition of Traveller, and when it came out on Kickstarter I was enthused to back the most ambitious version of the game, and to give something back after all these years.
Unfortunately... this book is a wonderful design "bible" that could be used to produce the best Traveller yet but it is not, however, a very playable game by itself.
Character creation used to be one of the most fun aspects of Traveller. In fact, it is a mini-game all its own with characters learning, having life experiences, developing contacts, acquiring heirlooms and sometimes being killed, all in a matter of minutes. Yes, while you are in the process of creating a character for the game, your character can be killed. Some professions have high risk/rewards, and if you push your nascent character into it for too long, they may get taken away before you get to play them. My daughter and I have spent hours creating characters, seeing how far we could push their experiences without losing them in the process.
In contrast, I have spent hours on two different occasions trying to create a single character with T5, flipping madly between widely spaced sections with no index to assist (note: MM has since released an index in PDF form, but it was not included in this version of the book), only to eventually get hung up on some aspect that I couldn't resolve.
In general, instead of listing out recipes for different types of human, alien, planets, spacecraft, equipment, etc., this book provides detailed formulae for creating any form of them. There's no "grab a template for a psychic human", you need to follow a process and generate each aspect and it's easy to lose your way.
Marc has promised to release a "Player's Guide" that will be more of an actual game manual and hopefully then I'll be able to play T5. I just can't do it with the current book as-is. In the years until a player's manual is available, we'll continue our adventures with Mongoose Traveller and T5 will sit on the shelf.
It's a shame and somewhat ironic that T5 was dead before we got a chance to play it, like so many of my over-ambitious characters.… (mais)