Etiquetas relacionadas
Assuntos Relacionados
Science fiction (36)
Science fiction (33)
BASIC (Computer program language) (16)
Computer graphics (11)
Video games › Design (9)
Microcomputers › Programming (8)
Microcomputers › Programming (8)
City planning › Computer simulation (6)
Fantasy fiction (5)
Video games › Design (5)
Misturas de etiquetas relacionadas
games, programming (51)
game, programming (36)
Assunto: Computer games
Sub-assuntos
Computer games (43 obras)
Computer games › Children's fiction (112 obras)
Computer games › Design (15 obras)
Computer games › Design › Vocational guidance (1 obras)
Computer games › Design (7 obras)
Computer games › Fiction (16 obras)
Computer games › Fiction (12 obras)
Computer games › Handbooks, manuals, etc (1 obras)
Computer games › Handbooks, manuals, etc (1 obras)
Computer games › History (3 obras)
Computer games › History (2 obras)
Computer games › Juvenile fiction (7 obras)
Computer games › Juvenile fiction (3 obras)
Computer games › Juvenile literature (1 obras)
Computer games › Juvenile literature (2 obras)
Computer games › Juvenile software (2 obras)
Computer games › Marketing (1 obras)
Computer games › Philosophy (1 obras)
Computer games › Pictorial works (1 obras)
Computer games › Programming (44 obras)
Computer games › Programming › Fiction (1 obras)
Computer games › Programming › Fiction (1 obras)
Computer games › Programming › Handbooks, manuals, etc (1 obras)
Computer games › Programming › History (1 obras)
Computer games › Programming › Vocational guidance (2 obras)
Computer games › Programming (22 obras)
Computer games › Psychological aspects (1 obras)
Computer games › Social aspects (5 obras)
Computer games › Social aspects › Congresses (1 obras)
Computer games › Social aspects (2 obras)
Computer games › Sociological aspects (1 obras)
Computer games › Software (1 obras)
Computer games › Software (2 obras)
Computer games › Vocational guidance (1 obras)
Computer games (23 obras)
Livros sob este assunto
- Congo por Michael Crichton (6,911 exemplares)
- Halting State por Charles Stross (2,366 exemplares)
- Douglas Adams's Starship Titanic por Terry Jones (2,326 exemplares)
- Only You Can Save Mankind por Terry Pratchett (2,127 exemplares)
- Monkeewrench por P. J. Tracy (1,552 exemplares)
- Better Than Life por Grant Naylor (1,252 exemplares)
- Arthur's Computer Disaster por Marc Brown (932 exemplares)
- Attack of the Mutant por R. L. Stine (901 exemplares)
- Masters of Doom: How Two Guys Created an Empire and… por David Kushner (739 exemplares)
- Crouching Buzzard, Leaping Loon por Donna Andrews (684 exemplares)
- A Theory of Fun for Game Design por Raph Koster (477 exemplares)
- What Video Games Have to Teach Us About Learning and… por James Paul Gee (448 exemplares)
- Rules of Play: Game Design Fundamentals por Katie Salen (367 exemplares)
- Samir And Yonatan por Daniella Carmi (367 exemplares)
- The Givenchy Code por Julie Kenner (262 exemplares)
- The Time Hackers por Gary Paulsen (198 exemplares)
- When Charlie McButton Lost Power por Suzanne Collins (197 exemplares)
- User Unfriendly por Vivian Vande Velde (190 exemplares)
- High Score! The Illustrated History of Electronic Games por Rusel Demaria (166 exemplares)
- Game Programming Gems por Mark DeLoura (148 exemplares)
- Designing Virtual Worlds por Richard Bartle (143 exemplares)
- Space Demons por Lian Hearn (136 exemplares)
- Joystick Nation: How Videogames Ate Our Quarters, Won Our… por J. C. Herz (131 exemplares)
- Game Coding Complete por Mike McShaffry (128 exemplares)
- Game Architecture and Design: Learn the Best Practices for… por Andrew Rollings (126 exemplares)
- The Game Design Reader: A Rules of Play Anthology por Katie Salen (123 exemplares)
- Mathematics for 3D Game Programming and Computer Graphics por Eric Lengyel (123 exemplares)
- Chris Crawford on Game Design por Chris Crawford (122 exemplares)
- Mazes for the Mind: Computers and the Unexpected por Clifford A. Pickover (114 exemplares)
- Shadow of the Minotaur por Alan Gibbons (111 exemplares)
- Unit Operations: An Approach to Videogame Criticism por Ian Bogost (106 exemplares)
- Luck Crocker 2.0 por Caroline Preston (105 exemplares)
- Gamer Theory por McKenzie Wark (97 exemplares)
- AI for Game Developers por David M Bourg (96 exemplares)
- 3D Game Engine Design : A Practical Approach to Real-Time… por David H. Eberly (94 exemplares)
- Game Programming Gems 2 por Mark DeLoura (92 exemplares)
- Killer Game Programming in Java por Andrew Davison (92 exemplares)
- The Sims 2 (Prima Official Game Guide) por Greg Kramer (91 exemplares)
- AI Game Programming Wisdom por Steve Rabin (88 exemplares)
- BASIC Computer Games: Microcomputer Edition por David H. Ahl (86 exemplares)
- From Barbie to Mortal Kombat: Gender and Computer Games por Justine Cassell (85 exemplares)
- Skymaze por Lian Hearn (84 exemplares)
- Chris Crawford on Interactive Storytelling por Chris Crawford (83 exemplares)
- Andrew Rollings and Ernest Adams on Game Design por Andrew Rollings (81 exemplares)
- Game Design: Theory and Practice por Richard Rouse (76 exemplares)
- Grand Theft Auto Official Strategy Guide: San Andreas por Rick Barba (75 exemplares)
- How Computer Games Help Children Learn por David Williamson Shaffer (75 exemplares)
- More Basic Computer Games por David H. Ahl (62 exemplares)
- SimCity 4 (Prima's Official Strategy Guide) por Greg Kramer (61 exemplares)
- Starships of the Galaxy (Star Wars Roleplaying Game) por Owen K. C. Stephens (60 exemplares)