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Sharn: City of Towers

por Keith Baker

Séries: Eberron RPG (WTC864200000), Dungeons & Dragons 3.5 Edition (WTC 864200000)

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The first sourcebook detailing the central metropolis of the Eberron campaign setting. Sharn: City of Towers illustrates and characterizes the most important city in the entire Eberron setting. The city of Sharn is a source of great intrigue and adventure on Eberron, making it the launching point for most campaigns and adventures. Sharn: City of Towers describes how Sharn looks and works, from power and politics to trade and commerce, and with four-color illustrations throughout. There are detailed geographical descriptions of every part of the city, with a complement of maps for visual reference. Monsters and villains prevalent in the city make an appearance, and there is detailed information on what characters can do and obtain in Sharn to improve their adventuring skills. Dungeon Masters will find a wealth of information on running campaigns in Sharn, and adventure hooks are provided for immediate gameplay.… (mais)
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Sharn is the largest metropolis not only on Khorvaire, but on all of Eberron. It is built on a relatively small piece of land at the mouth of a major river. It is located in a 'manifest zone', which means the barriers between it and another plane - one attuned to Air - are thin and so magical spells using that element are stronger. This allowed enormous towers of stone to rise up as high as a mile. One neighborhood, the Skyway, is an island that floats high above the rest of the city. The high population is mixed as well, with all of the traditional races of humans, elves, dwarves, gnomes, halfing and half-orcs, but also a substantial minority of 'monster' races from goblins to medusas make their home here.

This makes for a complicated setting. The towers grow so high lower levels are sometimes in complete shadow, despite the presence of everbright lanterns, and there are rumors of older ruins deeper in the foundations of the city. Skycoaches or public lifts easily bring residents or visitors anywhere they like, but a notoriously corrupt city watch and several active gangs in all levels of power can make the city as difficult to navigate as a dungeon.

The book separates the city into levels, districts and wards and spells out what adventurers will find there. Everything is considered from entertainment districts to residential working class neighborhoods. There is even a section on local government and a nod towards such things as sewer systems and zoning permits. Love the details.

I'd used this extensively during my long Eberron campaign, but reading 'The Night of Long Shadows' made me remember that I'd never read it cover-to-cover. The truth is, as handy as it is, it just doesn't feel like enough for a separate book. The CD of atmospheric music is a nice touch, but not what I was looking for. Sharn is simply too enormous to go into the 'Eberron Campaign Setting', but there should have been a module or two, bigger maps, or something else built in for added value. ( )
  ManWithAnAgenda | Oct 19, 2019 |
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Eberron RPG (WTC864200000)
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The first sourcebook detailing the central metropolis of the Eberron campaign setting. Sharn: City of Towers illustrates and characterizes the most important city in the entire Eberron setting. The city of Sharn is a source of great intrigue and adventure on Eberron, making it the launching point for most campaigns and adventures. Sharn: City of Towers describes how Sharn looks and works, from power and politics to trade and commerce, and with four-color illustrations throughout. There are detailed geographical descriptions of every part of the city, with a complement of maps for visual reference. Monsters and villains prevalent in the city make an appearance, and there is detailed information on what characters can do and obtain in Sharn to improve their adventuring skills. Dungeon Masters will find a wealth of information on running campaigns in Sharn, and adventure hooks are provided for immediate gameplay.

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