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Three Parts Dead (Craft Sequence) por Max…
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Three Parts Dead (Craft Sequence) (edição 2013)

por Max Gladstone (Autor)

MembrosCríticasPopularidadeAvaliação médiaMenções
1,1367113,093 (3.91)95
"A god has died, and it's up to Tara, first-year associate in the international necromantic firm of Kelethres, Albrecht, and Ao, to bring Him back to life before His city falls apart. Her client is Kos, recently deceased fire god of the city of Alt Coulumb. Without Him, the metropolis's steam generators will shut down, its trains will cease running, and its four million citizens will riot. Tara's job: resurrect Kos before chaos sets in. Her only help: Abelard, a chain-smoking priest of the dead god, who's having an understandable crisis of faith. When Tara and Abelard discover that Kos was murdered, they have to make a case in Alt Coulumb's courts--and their quest for the truth endangers their partnership, their lives, and Alt Coulumb's slim hope of survival. Set in a phenomenally built world in which justice is a collective force bestowed on a few, craftsmen fly on lightning bolts, and gargoyles can rule cities, Three Parts Dead introduces readers to an ethical landscape in which the line between right and wrong blurs. "--… (mais)
Membro:Ailinel
Título:Three Parts Dead (Craft Sequence)
Autores:Max Gladstone (Autor)
Informação:Tor Books (2013), Edition: Reprint, 336 pages
Colecções:Read (unowned)
Avaliação:****1/2
Etiquetas:Fantasy

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Three Parts Dead por Max Gladstone

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Mostrando 1-5 de 71 (seguinte | mostrar todos)
Tara is a first year associate in a necromancy firm, assisting a senior partner investigating the mysterious death of a god. However, I did not like the book because it's very hard to follow. A whole world is presented, with gods and priests and guardians, but it's never explained to the reader. I did not conect with the characters either, in part because other than Tara, we were provided with insufficient background to understand their motivations. While I managed to struggle through, I will not be reading the rest of the series. ( )
  skipstern | Jul 11, 2021 |
Read this 3rd, in chronological rather than publication order. Makes sense and plays well that way, but this one gives some details on the Craft that the first two lacked because they were written later. ( )
  jercox | Jun 2, 2021 |
Three Parts Dead is the first book in the Craft Sequence series. This was another one of my series-sampling audio listens, to see if I might want to pursue it in print someday. Unlike some of my previous listens that had resulted in a waffling “maybe”, this one is a firm “NO”.

Audio Narration
The narrator was Claudia Alick and she really didn’t work for me. For the first few hours, it wasn’t horrible exactly, it just seemed like the wrong tone for the story. My first impression was that the narrator would be better suited to “Mary Poppins” because she read with such a brisk, cheerful tone. This is a story about witchcraft, necromancy, and dead gods. There’s something very discordant about hearing those topics read about with such gleeful cheerfulness. Maybe that was the intent – to give an extra weird vibe to a weird story. If so, then I guess it succeeded?

As the audiobook went on and more characters became more heavily involved in the story, the narrator didn’t seem to voice them consistently. Sometimes I had trouble keeping track of who was speaking, even when there was only back-and-forth dialogue between two characters. Sometimes I would think a different character had shown up because she seemed to be voicing somebody else instead. Abelard’s voice in particular seemed to crop up everywhere even when he wasn’t speaking. Even the non-dialogue parts were off sometimes. There were a few spots where it felt like every other sentence was read with one tone, and the alternate sentences were read with a slightly different tone. It would switch back and forth in rapid succession until I felt like I was trapped in a bad dream sequence on a TV show.

Story
The story starts with Tara getting thrown out of school. Literally. She's tossed out the window of a school floating around in the sky where people are taught “craft”, manages to survive the fall thanks to her skill with the aforementioned craft, causes some mayhem at home using that craft, then gets hired to investigate the death of a god which is what becomes the main plot.

I feel like I should have liked this better than I did. I’ve never read anything quite like it. The world is unique and the story sounds on the surface like something I might find interesting. I’m sure the narration contributed to my issues, but I don’t think I would have enjoyed it much more in print. The story didn’t hold my interest and I didn’t care much about the characters.

The magic was one of those poorly-defined “systems” that does whatever is convenient at the time it’s needed to take the plot in a certain direction, and there were a lot of coincidental happenings that the reader seemed to be expected to believe were clever machinations by characters who never could have actually manipulated the combination of circumstances to occur the way they did. Sure, they didn’t plan events to go exactly they way they did, but they knew x would lead to some sort of y and a would lead to some sort of b, and c would lead to some sort of d, and then the combination of the unpredictable results of y, b, and d would somehow manage to bring about the desired outcome. I couldn’t buy into it. Probably another issue I had was that a lot of events are more metaphorical than anything and I like things to be more concrete. I guess it just comes down to a writing style that didn’t work for me.

I’m rating this at 2.5 stars and rounding down to 2 on Goodreads. I don’t plan to revisit the series in the future. It wasn’t all bad, and there were times when I was interested in the story. I suspect if not for the audio narration I might have chosen to round up to 3 instead, but I’m still confident I wouldn’t have enjoyed it enough to continue the series. ( )
  YouKneeK | Mar 20, 2021 |
This book sets up a really interesting world. It does more or less drop you into it, and it took me a little bit to get a feel for the world. I also never felt like I got to understand much of the inner lives of the major characters, but I'm hoping that will come as the series continues. ( )
  duchessjlh | Jan 25, 2021 |
Solid and well developed fantasy with an interesting world. Bit lacking in humanity and emotions for me though. ( )
  mjhunt | Jan 22, 2021 |
Mostrando 1-5 de 71 (seguinte | mostrar todos)
contracts define the structure, accessibility, and use of magic, called Craft. The world also includes familiar fantasy elements–from magical boarding schools to vampires to almighty gods–but gives them a fresh take that immediately draws you in.

Gladstone’s world-building involves magical takes on fields that aren’t typically addressed in fantasy—in this case, litigation. Gods, rather than being mysterious, unknowable, and omnipotent, have direct relationships with their followers. Their abilities bring happiness and joy to believers, create rain in the desert, cure illnesses—but also fuel metropolitan transit systems, back military operations, and promote trading partnerships with multinational corporations. Like all powerful people, then, the divine are always in need of good legal representation.

That’s where firms like Kelethres, Albrecht, and Ao come in: to negotiate the tangled web of deals that gods enter into. When one of these gods, Kos Everburning of Alt Coulomb, turns up dead, Tara and Ms. Kevarian are on the case. They have to prove that the god didn’t irresponsibly default on his contract, but was murdered, and they have to do it fast, before word of Kos’s death prompts his creditors worldwide to demand restitution, and the people of Alt Coulomb riot over the loss of their god.

Gladstone explained his take on divinity in the world of Three Parts Dead during a recent sit-down interview. “How would a world work in which you actually felt every morning, when you prayed to that god, your furnace would turn on?” he said when we met earlier this month. “That was how you turned your furnace on?” Grounding the metaphysical only highlighted what he felt was most important in the book: “In a world where those contracts are external and not just implied, how would that change the relationship between you and your god?”
 

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"A god has died, and it's up to Tara, first-year associate in the international necromantic firm of Kelethres, Albrecht, and Ao, to bring Him back to life before His city falls apart. Her client is Kos, recently deceased fire god of the city of Alt Coulumb. Without Him, the metropolis's steam generators will shut down, its trains will cease running, and its four million citizens will riot. Tara's job: resurrect Kos before chaos sets in. Her only help: Abelard, a chain-smoking priest of the dead god, who's having an understandable crisis of faith. When Tara and Abelard discover that Kos was murdered, they have to make a case in Alt Coulumb's courts--and their quest for the truth endangers their partnership, their lives, and Alt Coulumb's slim hope of survival. Set in a phenomenally built world in which justice is a collective force bestowed on a few, craftsmen fly on lightning bolts, and gargoyles can rule cities, Three Parts Dead introduces readers to an ethical landscape in which the line between right and wrong blurs. "--

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