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A carregar... King's Blood Four (1983)por Sheri S. Tepper
A carregar...
Adira ao LibraryThing para descobrir se irá gostar deste livro. Ainda não há conversas na Discussão sobre este livro. I like to drown in long novels, but I also appreciate when authors create an interesting universe, great plot and believable characters - with subtle means and all in the space of 200 pages. Savouring the rest of the Land of the True Game is going to be a lot of fun. ( ) Plotting and accomplished writing felt thin on the ground. Something of a fantasy-sci-fi cross seemingly aimed at the YA audience, the story had less development than expected. I wasn't enthralled by such cavalier use of the chess-game attributes as a storyline. Probably more appealing to the YA gaming teenagers. I first read this book in 1985, in the UK, when the three short novels that make up the series were published as a beautiful Trade Paperback under the title "The True Game". It had a huge impact on me at the time and made me a Sherri Tepper fan for life. "The Gate To The Women's Country" and "Grass" are still two of my favourite Science Fiction books. I decided to refresh my memory of it by listening to the audiobook and see how I feel about it after thirty-one years. Sadly, there is no audiobook version, so I had to settle for Kindle, who sell the books separately outside the UK. "King's Blood Four" was Sheri Tepper's first novel. although, at just over two hundred pages, it's a little short to be a stand alone novel.It introduces us to a world where those who have a talent for magic live in a many-layered hierarchy, determined by a taxonomy based on the type and strength of their powers, and spend their time waging "The True Game", a ritualised form of warfare, on each other. Those who suffer most under this arrangement are the Pawns, normal humans with no powers, who's life force if often consumed by those with talents to fuel their magic When I first read it, I was impressed by the breadth and the originality of the ideas and the refusal to accept that war is or should b,e a game. Reading it again, I still found the ideas plentiful nnd powerful. I was struck by the way charisma is portrayed as magic that enables leaders to make followers love them while preventing their followers from seeing who they really are This time around, I found the writing a little thin. The book seemed more aimed at young adult than I remember it and I found I was kept at an emotional distance by the detached, dispassionate way that Peter told his own story. Perhaps, if I was able to erase my memory of my first reading of this book, I could come at afresh and rediscover my enthusiasm for the book and its ideas. As it is, I won't be re-reading the other two books in this trilogy. I'd rather keep my memory in tact. The storyline was something very different for me. The basic plot is that life is simply a chess match. Those that I would consider "noblemen" were called Gamesmen and had specific powers related to their position in The Game. The peasant-type characters were called Pawns and were subject to the will of the Gamesmen and could be sacrificed for the benefit of the play if necessary. The protagonist, Peter, is a 15 year-old boy who's powers are just beginning to manifest due to the dire circumstances he finds himself in. This book is more fantasy than science fiction and I'm not sure that it strictly meets the guidelines of the SF reading challenge but it was a recommendation and I went with it. The writing is well-done and the story is interesting and different. sem críticas | adicionar uma crítica
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From the author of Marianne, the Magus, and the Manticore comes a brand-new fantasy. The students of Schooltown spend years learning the rules before they go out into the Game--as sorcerers, princes, dragons, and pawns. It moves with all the precision of a chess game with fate --Roger Zelazny. Não foram encontradas descrições de bibliotecas. |
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