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A carregar... Design, Make, Play: Growing the Next Generation of STEM Innovatorspor Margaret Honey (Editor), David Kanter (Editor)
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Adira ao LibraryThing para descobrir se irá gostar deste livro. Ainda não há conversas na Discussão sobre este livro. Loved this. New resources for Curiosity Guild and learning in general. ( ) This book is a collection of essays and case studies from many different educators on the need for more designing, making, and playing for young people. The included authors work in everything from museums to K-12 schools to universities and beyond, with a common goal of working to bring hands-on activities to STEM education. There are plenty examples of STEM activities as well as the benefits of these sorts of activities. Though not exactly a programming book, this would be useful for school or public librarians looking to start a makerspace or incorporate STEM activities into their programming. There are projects for all ages mentioned in this book, and most could be replicated in a library setting. This book is best for inspiration, though, since there are no specific instructions in the book. It would also help by providing some evidence to support the inclusion of makerspaces in a library in order to ask for funding. It does not go into detail about starting a makerspace or actually funding it, but that information can be found elsewhere. STEM educators and anyone interested in providing these kinds of projects for young people should pick up this book. sem críticas | adicionar uma crítica
"Design, Make, Play: Growing the Next Generation of STEM Innovators is a resource for practitioners, policymakers, researchers and program developers that illuminates creative, cutting edge ways to inspire and motivate young people about science and technology learning. The book is aligned with the National Research Council's new Framework for Science Education, which includes an explicit focus on engineering and design content, as well as integration across disciplines. Extensive case studies explore real world examples of innovative programs that take place in a variety of settings, including schools, museums, community centers, and virtual spaces. Design, Make, and Play are presented as learning methodologies that have the power to rekindle children's intrinsic motivation and innate curiosity about STEM (science, technology, engineering, and mathematics) fields. A digital companion app showcases rich multimedia that brings the stories and successes of each program's and the students who learn there's to life"-- Não foram encontradas descrições de bibliotecas. |
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Google Books — A carregar... GénerosSistema Decimal de Melvil (DDC)500.1Natural sciences and mathematics General Science General ScienceClassificação da Biblioteca do Congresso dos EUA (LCC)AvaliaçãoMédia:
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