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In Real Life por Cory Doctorow
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In Real Life (edição 2014)

por Cory Doctorow (Autor), Jen Wang (Autor)

MembrosCríticasPopularidadeAvaliação médiaMenções
7336522,681 (3.73)18
"Anda loves Coarsegold Online, the massively-multiplayer role playing game that she spends most of her free time on. It's a place where she can be a leader, a fighter, a hero. It's a place where she can meet people from all over the world, and make friends. But things become a lot more complicated when Anda befriends a gold farmer -- a poor Chinese kid whose avatar in the game illegally collects valuable objects and then sells them to players from developed countries with money to burn. This behavior is strictly against the rules in Coarsegold, but Anda soon comes to realize that questions of right and wrong are a lot less straightforward when a real person's real livelihood is at stake" --cover flap.… (mais)
Membro:DarthCytherea
Título:In Real Life
Autores:Cory Doctorow (Autor)
Outros autores:Jen Wang (Autor)
Informação:First Second (2014), 192 pages
Colecções:A sua biblioteca
Avaliação:
Etiquetas:Nenhum(a)

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In Real Life por Cory Doctorow

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Mostrando 1-5 de 65 (seguinte | mostrar todos)
A teen gamer, Anda, is invited on missions with real-world earning potential: money will be deposited in her PayPal account if she kills “gold farmers” in the game. Video review at https://youtu.be/209jdQgYVIo
  Cynthia_Parkhill | May 1, 2021 |
This graphic novel's message only touches the surface of the severe issues that it brings up. The topics of otherness, discrimination against non-English/non-native English speakers, exploitation, misogynistic and toxic attitudes towards girl/women or femme gamers doesn't go into much depth.

These are serious issues, but with a limited page count, it only highlights the cliff notes of the problems that befall these characters.

It is also very problematic when the privileged, first-world, Western white girl comes to save the day. It doesn't cut the cheese when her "helping" causes another to lose their livelihood. I can only take so much naiveness. In short, the story moves very, very close to the White Savior trope.

I picked up this graphic novel solely because I really enjoy the illustrator, Jen Wang, and the graphic novels she wrote and illustrated. The artwork was delightful, and I enjoyed the computer and real-world she drew. I was immersed in the artwork, the story not so much. ( )
  holdenkillfield | Apr 17, 2021 |
I've read this a few times now and still love it.

Any time I read something by Doctorow, it always gets me thinking about technology and how we use it and how we let it (and the powers that be) control us, and ways we can take back some of that control, or share information and education. I get inspired to work towards big changes! I really can't think of any other fiction author who makes me feel this way. It's probably because Doctorow really knows what he's talking about and I think his aim is to educate his readers (young and old) while also entertaining them.

In Real Life is a graphic novel, so it doesn’t have the level of detail of his novels, but it touches on different themes such as online relationships, exploitation in gaming (specifically gold farming), girl gamers, friendship, and social justice lite. It's not perfect by any means - there's a lot glossed over and there's some American savior stuff going on - but I think it does a good job for the format.

I love Jen Wang's artwork too. I think this is a good look at another side of video games and could serve as a jumping off point for readers looking to do some more research about how MMORPGs can affect different communities in more ways than just providing a form of entertainment. ( )
  MillieHennessy | Feb 14, 2021 |
It was a fun, quick read. I would like to encourage readers to read the book before reading the reviews. The reviews are actually really good, solid make-you-think stuff but will detract from the enjoyment of the book. Once you've read the book then read the reviews. ( )
  Jerry.Yoakum | Jan 9, 2021 |
A little too simplistic for my taste. I could see this working for younger readers, except for the language. The illustrations, story, and dialogue seemed geared toward middle school aged readers, yet "bitch" is few a few times throughout the book. It was a bit jarring and makes me wonder what age this really what meant for. For my own personal enjoyment, I found the plot way too conveniently and not at all realistic (befriending a teenaged gamer in China and then inspiring him and his friends to go on strike successfully). And having Anda's parents immediately change their minds on her gaming after meeting the creator of the game? A few pages earlier, they were angry about her lying and making money off of from the game, so it seemed too quick. It also seemed really preachy and obvious regarding equal rights and bullying. Overall - meh. ( )
  JustZelma | Dec 20, 2020 |
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Cory Doctorowautor principaltodas as ediçõescalculated
Wang, JenIlustradorautor principaltodas as ediçõesconfirmado
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For Alice, as always, my kickass girl gamer and personal zombie-slayer. —C.D.
Thanks to Judy Hansen, Jake Mumm, and Yu Fong Wang. —J.W.
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Anda, wake up!
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It's not surprising that gamespace has become a workplace for hundreds of thousands of "gold farmers" who undertake dreary, repetitive labor to produce virtual wealth that's sold to players with more money and less patience than them. The structural differences between in-game play and in-game work are mostly arbitrary, and "real" work is half a game, anyway. Most of the people you see going to work today are LARPing (live-action role playing) an incredibly boring RPG (role-playing game) called "professionalism" that requires them to alter their vocabulary, posture, eating habits, facial expressions--every detail all the way down to what they allow themselves to find funny. - from the author's introduction
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"Anda loves Coarsegold Online, the massively-multiplayer role playing game that she spends most of her free time on. It's a place where she can be a leader, a fighter, a hero. It's a place where she can meet people from all over the world, and make friends. But things become a lot more complicated when Anda befriends a gold farmer -- a poor Chinese kid whose avatar in the game illegally collects valuable objects and then sells them to players from developed countries with money to burn. This behavior is strictly against the rules in Coarsegold, but Anda soon comes to realize that questions of right and wrong are a lot less straightforward when a real person's real livelihood is at stake" --cover flap.

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