Página InicialGruposDiscussãoMaisZeitgeist
Pesquisar O Sítio Web
Este sítio web usa «cookies» para fornecer os seus serviços, para melhorar o desempenho, para analítica e (se não estiver autenticado) para publicidade. Ao usar o LibraryThing está a reconhecer que leu e compreende os nossos Termos de Serviço e Política de Privacidade. A sua utilização deste sítio e serviços está sujeita a essas políticas e termos.

Resultados dos Livros Google

Carregue numa fotografia para ir para os Livros Google.

A carregar...

Unity 5.x Game AI Programming Cookbook

por Jorge Palacios

MembrosCríticasPopularidadeAvaliação médiaDiscussões
9Nenhum(a)1,989,848Nenhum(a)Nenhum(a)
Build and customize a wide range of powerful Unity AI systems with over 70 hands-on recipes and techniquesAbout This Book* Empower your agent with decision making capabilities using advanced minimaxing and Negamaxing techniques* Discover how AI can be applied to a wide range of games to make them more interactive.* Instigate vision and hearing abilities in your agent through collider based and graph based systemsWho This Book Is ForThis book is intended for those who already have a basic knowledge of Unity and are eager to get more tools under their belt to solve AI and gameplay-related problems.What You Will Learn* Use techniques such as A*and A*mbush to empower your agents with path finding capabilities.* Create a representation of the world and make agents navigate it* Construct decision-making systems to make the agents take different actions* Make different agents coordinate actions and create the illusion of technical behavior* Simulate senses and apply them in an awareness system* Design and implement AI in board games such as Tic-Tac-Toe and Checkers* Implement efficient prediction mechanism in your agents with algorithms such as N-Gram predictor and naive Bayes classifier* Understand and analyze how the influence maps work.In DetailUnity 5 comes fully packaged with a toolbox of powerful features to help game and app developers create and implement powerful game AI. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. This practical Cookbook covers both essential and niche techniques to help you be able to do that and more.This Cookbook is engineered as your one-stop reference to take your game AI programming to the next level. Get to grips with the essential building blocks of working with an agent, programming movement and navigation in a game environment, and improving your agent's decision making and coordination mechanisms - all through hands-on examples using easily customizable techniques. Discover how to emulate vision and hearing capabilities for your agent, for natural and humanlike AI behaviour, and improve them with the help of graphs. Empower your AI with decision-making functions through programming simple board games such as Tic-Tac-Toe and Checkers, and orchestrate agent coordination to get your AIs working together as one.Style and approachThis recipe-based guide will take you through implementing various AI algorithms. Each topic is explained and placed among other related techniques, sometimes building on the knowledge from previous chapters. There are also references to more technical books and papers, so you can dig deeper if you want to.… (mais)
Adicionado recentemente porsmithart, BiblicalFlood, Wark, openaccess, keimevo, Akubra
Nenhum(a)
A carregar...

Adira ao LibraryThing para descobrir se irá gostar deste livro.

Ainda não há conversas na Discussão sobre este livro.

Sem comentários
sem críticas | adicionar uma crítica
Tem de autenticar-se para poder editar dados do Conhecimento Comum.
Para mais ajuda veja a página de ajuda do Conhecimento Comum.
Título canónico
Título original
Títulos alternativos
Data da publicação original
Pessoas/Personagens
Locais importantes
Acontecimentos importantes
Filmes relacionados
Epígrafe
Dedicatória
Primeiras palavras
Citações
Últimas palavras
Nota de desambiguação
Editores da Editora
Autores de citações elogiosas (normalmente na contracapa do livro)
Língua original
DDC/MDS canónico
LCC Canónico

Referências a esta obra em recursos externos.

Wikipédia em inglês

Nenhum(a)

Build and customize a wide range of powerful Unity AI systems with over 70 hands-on recipes and techniquesAbout This Book* Empower your agent with decision making capabilities using advanced minimaxing and Negamaxing techniques* Discover how AI can be applied to a wide range of games to make them more interactive.* Instigate vision and hearing abilities in your agent through collider based and graph based systemsWho This Book Is ForThis book is intended for those who already have a basic knowledge of Unity and are eager to get more tools under their belt to solve AI and gameplay-related problems.What You Will Learn* Use techniques such as A*and A*mbush to empower your agents with path finding capabilities.* Create a representation of the world and make agents navigate it* Construct decision-making systems to make the agents take different actions* Make different agents coordinate actions and create the illusion of technical behavior* Simulate senses and apply them in an awareness system* Design and implement AI in board games such as Tic-Tac-Toe and Checkers* Implement efficient prediction mechanism in your agents with algorithms such as N-Gram predictor and naive Bayes classifier* Understand and analyze how the influence maps work.In DetailUnity 5 comes fully packaged with a toolbox of powerful features to help game and app developers create and implement powerful game AI. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. This practical Cookbook covers both essential and niche techniques to help you be able to do that and more.This Cookbook is engineered as your one-stop reference to take your game AI programming to the next level. Get to grips with the essential building blocks of working with an agent, programming movement and navigation in a game environment, and improving your agent's decision making and coordination mechanisms - all through hands-on examples using easily customizable techniques. Discover how to emulate vision and hearing capabilities for your agent, for natural and humanlike AI behaviour, and improve them with the help of graphs. Empower your AI with decision-making functions through programming simple board games such as Tic-Tac-Toe and Checkers, and orchestrate agent coordination to get your AIs working together as one.Style and approachThis recipe-based guide will take you through implementing various AI algorithms. Each topic is explained and placed among other related techniques, sometimes building on the knowledge from previous chapters. There are also references to more technical books and papers, so you can dig deeper if you want to.

Não foram encontradas descrições de bibliotecas.

Descrição do livro
Resumo Haiku

Current Discussions

Nenhum(a)

Capas populares

Ligações Rápidas

Avaliação

Média: Sem avaliações.

É você?

Torne-se num Autor LibraryThing.

 

Acerca | Contacto | LibraryThing.com | Privacidade/Termos | Ajuda/Perguntas Frequentes | Blogue | Loja | APIs | TinyCat | Bibliotecas Legadas | Primeiros Críticos | Conhecimento Comum | 205,040,471 livros! | Barra de topo: Sempre visível