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The Player of Games por Iain M. Banks
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The Player of Games (original 1988; edição 2009)

por Iain M. Banks (Autor)

Séries: The Culture (2)

MembrosCríticasPopularidadeAvaliação médiaDiscussões / Menções
5,5301541,399 (4.14)1 / 303
In the human-machine symbiotic society called The Culture, there have been many great game players. One, Gurgeh, is a master of every board, computer, and strategy. He travels to the Empire of Azad to try its game, one so complex and like life itself, that the winner becomes emperer. With this game, he takes on the challenge of his life, and possibly his death.… (mais)
Membro:NeilJTaylor
Título:The Player of Games
Autores:Iain M. Banks (Autor)
Informação:Orbit (2009), 417 pages
Colecções:A sua biblioteca
Avaliação:
Etiquetas:novel, science fiction

Pormenores da obra

The Player of Games por Iain M. Banks (1988)

Adicionado recentemente porlattermild, ekaytan, eichin-kcr, Cecrow, KevinTobin, aelyva, DanteAshton, mediterraneobcn, biblioteca privada
  1. 30
    Second Game por Charles V. de Vet (DisassemblyOfReason)
    DisassemblyOfReason: Another alien civilization wherein one's status as a game player has a direct relationship to one's status in society, and to which a human game player has been deliberately sent to play the game.
  2. 10
    Ninefox Gambit por Yoon Ha Lee (kaydern)
    kaydern: High sci-fi with excellently complex worldbuilding.
  3. 00
    The Gameshouse por Claire North (Cecrow)
  4. 00
    The Dispossessed por Ursula K. Le Guin (themulhern)
    themulhern: Two opposing cultures collide in both works. Urras = The Empire but their opposites (Annares and The Culture) have very little in common. Annares is determined by scarcity, the Culture by its lack.
  5. 13
    Ender's Game por Orson Scott Card (jeroenvandorp)
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Inglês (145)  Francês (5)  Italiano (2)  Finlandês (1)  Espanhol (1)  Todas as línguas (154)
Mostrando 1-5 de 154 (seguinte | mostrar todos)
The first Culture novel was an impressive introduction, but this second book (700 years later) is when the fun really begins. Gurgeh is a master of strategy games who is becoming bored with it all, until he is recruited for an unusual diplomatic mission. As a science fiction and strategy games fan I was "all in" with this premise, and Banks does not waste a single page indulging in it. This really delivers. He is masterful at squeezing the sponge for all it's worth, and I laughed often enough over dialogue or situations that I'm going to tag this as humour. Best of all it's entertainment with brains, loaded with cultural, political and social commentary. ( )
1 vote Cecrow | Jun 19, 2021 |
A slow start; bored, shallow MC; Azadian cardboard character reflections of the scheming royal trope; vague game action; low tension scenes. I'm not a fan of aristocratic political machinations and much more interested in the science, so I was disappointed. ( )
  quantum.alex | May 31, 2021 |
The Culture series is one that I am always intensely interested in but equally as quick to forget about. For some reason, it isn't talked about near as much as some other series of its kind, and it's a shame because it's so good. The way this entry is able to insert such a sense of seriousness into a plot that is literally about a professional board game player is thrilling. Its what I wish "Ready Player One" was about, complete with a moral code that doesn't just emulate what it seeks to parody. ( )
  althomas39 | Apr 20, 2021 |
“This is the story of a man who went far away for a long time, just to play a game.”

The above quote is the opening line and succinctly sums up this novel. The book follows Jernau Morat Gurgeh, the master of every board, computer and strategy games known to him. Gurgeh has built a reputation for himself but has become bored with success, disillusioned with the lack of competition, the lack of consequences should he lose and wants something more challenging.

One day Gurgeh has the possibility to play the 'perfect' game and is tempted into cheating by a drone called Mawhrin-Skel. He wins the match as expected but not as comprehensively as he hoped and soon finds himself being blackmailed by Mawhrin-Skel who wants to regain its position within 'Contact', the branch of 'Culture' which deals with other societies.

"Escape is a commodity like anything else."

As a result Gurgeh agrees to travel to Azad, a dangerous alien empire built upon the structure of an intricate and difficult game, where players must either win the game or be consumed by it. The expectation is that he will be defeated easily in the first round but Gurgeh finds himself adapting to the new system and reaching the final which becomes a battle between two opposing societies. A totalitarian regime versus utopia

The Azad society is based on the control of others. The ruling class are sadists who take pleasure in controlling others. Results of the game decides social and military positions and it finds its way into every aspect of life in the empire. In contrast, Culture has few laws or crime and consequently a very different moral code.

"A guilty system recognises no innocents."

'The Player of Games' is told from a third-person perspective and is the second book in the 'Culture' series but isn't a direct sequel so can be read as a one off (as I did). The action is fast paced and I found myself turning each page in anticipation, despite its obvious flaws found the Azad Empire fascinating and would have liked to learnt even more about it. Overall I found this a well written and engaging story,that despite its rather abrupt ending, kept me engrossed. I will definitely be looking out for the remaining books in the series. ( )
  PilgrimJess | Mar 18, 2021 |
Well this was a huge, fun surprise! What a GREAT BOOK! Loved it. I've been looking for a series to try to counterbalance all the libertarian crap that seems to have infected most of science fiction over the past couple of decades. Sure it was great back in 1950 to talk about individualism but now, we need to seriously think about how to work together without calling each other communists or stuff. Turns out Mr. Banks has been thinking about this for the past couple of decades. Looking forward to reading the rest of the series. ( )
  frfeni | Jan 31, 2021 |
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» Adicionar outros autores (18 possíveis)

Nome do autorPapelTipo de autorObra?Estado
Banks, Iain M.autor principaltodas as ediçõesconfirmado
Benini, MilenaTradutorautor secundárioalgumas ediçõesconfirmado
Kenny, PeterNarradorautor secundárioalgumas ediçõesconfirmado
Keynäs, VilleTradutorautor secundárioalgumas ediçõesconfirmado
Salwowski, MarkArtista da capaautor secundárioalgumas ediçõesconfirmado
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For James S Brown, who once said 'Azshashoshz.'
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This is the story of a man who went far away for a long time, just to play a game.
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Does Gurgeh really understand what he's done, and what might happen to him? Has it even begun to occur to him that he might have been tricked? And does he really know what he's let himself in for?

Of Course not!

That's part of the fun!
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Wikipédia em inglês (1)

In the human-machine symbiotic society called The Culture, there have been many great game players. One, Gurgeh, is a master of every board, computer, and strategy. He travels to the Empire of Azad to try its game, one so complex and like life itself, that the winner becomes emperer. With this game, he takes on the challenge of his life, and possibly his death.

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