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Ready Player Two: A Novel por Ernest Cline
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Ready Player Two: A Novel (edição 2020)

por Ernest Cline (Autor)

Séries: Ready Player One (2)

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6673425,613 (3.19)19
Membro:whitefieldpl
Título:Ready Player Two: A Novel
Autores:Ernest Cline (Autor)
Informação:Ballantine Books (2020), Edition: First Edition, 384 pages
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Ready Player Two por Ernest Cline

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Mostrando 1-5 de 33 (seguinte | mostrar todos)
Ah! I love a book that grows up with the readers! I felt like this book was written for a slightly more mature audience than [b:Ready Player One|9969571|Ready Player One (Ready Player One, #1)|Ernest Cline|https://i.gr-assets.com/images/S/compressed.photo.goodreads.com/books/1500930947l/9969571._SY75_.jpg|14863741], but luckily I (the aforementioned reader) am slightly more mature. My favorite parts of this adventure were the specialty areas where each member of the original crew got to lead the way with their expertise in an area. If I got to find a thing from the 80's to specialize in, I think I would choose (and explore every aspect of) a planet all about the Rubik's Cube.

In quizzing my family members who read this book, this book was best enjoyed by the older of the children. So my younger brothers didn't like it, but my older brother and his wife did. This book kept a quick pace and jumped straight into the new setup, while still giving sufficient reminders about what happened in the first for those of us who hadn't read it in a while. There could be the inclination to skip past sections of the book where the cultural references are unfamiliar, but I found it worthwhile to stick with it.

Great start to the 2021 reading challenge! I felt like this was worth the read, and worth the slight fine for being overdue at the library when it was due for return. Also, the ending was kind of confusing? There potentially could be a Ready Player Three, but I'm not sure where it would go. ( )
  Emma.June.Lyon | Feb 23, 2021 |
A bit of a bore as the author labored hard for the first half to hit reset and basically have a higher-stakes do-over of the first book's quest in the second half.

No one should be allowed to make Prince boring. ( )
  villemezbrown | Feb 16, 2021 |
Hey y’all. This review is going to be a spoilers haven. There are so many things that are specific and spoilers that disappointed me and I want to talk about… so this is your warning. If you haven’t already read Ready Player Two and especially if you haven’t read Ready Player One…. this is your last chance. Stay clear of this review if you don’t want spoilers!!!



I am not exaggerating when I say that nothing happens for the first 3.5 hours of the Ready Player Two audiobook. The reader is inundated with Wade’s righteous soliloquy of how he’s completely justified in being a self-centered asshole, while at the same time Cline overexplains VR technology and pop culture references.

And maybe, maybe this makes the book more palatable for non-gamers, non-nerds, non-pop-culture-aficionados. But in doing this, Cline has ostracized his original target audience, including me. This grandstanding of information is painfully boring to read, and in my opinion, only served as a platform for the author to prove exactly how clever he is. And I am not impressed. Especially as Wade seems have lost most of his pop culture knowledge when it really matters. In my opinion, Wade Watts is no longer a hero worth rooting for. And the book got boring from there.

For the rest of the book, I think it would be easiest if I just made a bullet list of the various things that I was disappointed by, didn’t believe, or just plain disliked.

- Wade is an absolute freaking creep and I am super not okay that everyone just seemed to conveniently forget about it.
- Aech and Shoto were both very much throwaway characters in this book. This is annoying one one level because Aech was a great character in book one, but on the second level Cline killed off his minorities and WTF.
- The writing, as a whole, is just terrible. It’s flat and pretentious and over-explains itself.
- The entire freaking epilogue is utter bull. Very pandering, plus explained character arcs that just didn’t make sense, and just a ridiculous level of happily ever after.
- Halliday was also given redemption even though he absolutely did not deserve it.
- For a book that was supposed to be about Kira I feel like we learned nothing new about Kira.
- Samantha’s choices made absolutely no sense to her character as it was set up in Ready Player One. On top of that, she made a heavy 180-degree pivot mid-book that also made no sense. Gotta love it when the strong female character is really only there for the love story. Not.
- The Low Five was grotesquely under-used. Their whole story was far more interesting and promising than Wade’s, frankly.
- Where the Oasis felt well thought out and promising in Ready Player One, the worlds we visit in Ready Player Two are crowded and somehow manage to be over-explained while not being immersive at all.
- The pop culture base was too scattered and too broad. One reason why all the pop culture in Ready Player One worked was because it kept to a single subset – the 80s – and one running theme – video games. In Ready Player Two we span multiple decades and genres. I think this hurt the world building in a big way – it’s too broad and it felt clear to me that Cline was not as comfortable in the topics he chose for the shards as he was for the keys/gates. Shermer, Afterworld, and the First Age planet of Middle Earth suffer in particular.
- Probably just me, but how did we get through two books in this universe with only a couple Star Wars and Back to the Future references? Copyright issues?
- Cline started strong with climate concerns coming from Art3mis, but dropped it all mid-book with a doomsday feel. Do they continue to care about the real world? I don’t know!!!
- Listen, I think the idea of a digital afterlife is as cool as the next person, but Cline was super casual about it all. There should have been way more committees and probably lawyers involved in the decision about the Rod of Resurrection and the ONI headsets. These are life changing things. Doesn’t GSS have shareholders? Maybe they’re privately owned. :/
- Also, missed opportunity on the name “Rod of Resurrection”. There’s a “Wand of Resurrection” in Runescape that even looks similar to how the Rod is described.
- The timeline was incredibly tight considering the months Wade spent on Hallday’s original challenge. But the looming deadline did not seem to be on the characters’ mind most the time. Why set such a tight deadline if you’re barely going to use it to raise tension?

Okay okay.

There were some cool concepts in this book as well. Cline introduced a lot of things that I hoped would become significant. The Low Five! VR Tech! Digital Afterlife! The dying earth! All these things were substantial and interesting. They were also all used as tools to drive Samantha and Wade’s love story, and the quest in the game. Side thoughts. Throwaways. And considering all the time Cline spent overexplaining Wade’s motivations, certain popular culture references (I really did not need to know what 42 was significant. I know. And not knowing wouldn’t’ve hurt the readers), and how the tech works… he had room that could have been used for better character or world development.

I’m going to recommend a hard pass on Ready Player Two… and generally Cline’s properties other than Ready Player One itself. The minority rep was nice, the trans rep was nice, but it was not used particularly well (pushing the white man’s agenda, yay!). Even though the first book was flawed, it made up for it by being creative, immersive, and having a generally well-rounded underdog hero. There are not redeeming factors like this in Ready Player Two. ( )
  Morteana | Feb 13, 2021 |
When I first read Ernest Cline’s Ready Player One back in 2015, I was impressed with how he used popular culture references to set up the story and move the plot along. The book was in many ways the purest distillation of the wave of 1980s nostalgia occurring throughout the media landscape at the time. The more I reflected on it, the more I noticed some problematic parts, but overall it was a good adventure story. Naturally, I was excited for his follow-up book, Armada, but that repeated his trend of referencing 1980s pop culture and effectively retold Nick Castle’s 1984 film, The Last Starfighter, though it also drew upon Carl Sagan’s postulation that the first signal alien life might detect could be the 1936 Berlin Olympics hosted by Nazi Germany (a premise Sagan himself used in his own novel from 1985, Contact; meanwhile, Cline again references The Last Starfighter in Ready Player Two [pg. 131]). Now, with Ready Player Two, it appears that Cline has fallen back on the trend of relying on pop culture references to drive his story.

Ready Player Two begins with the revelation that James Halliday left behind a new device, the OASIS neural interface (ONI), that allows for perfect VR immersion. Users can feel the breeze, smell the scents in a room, taste food, and more. They can also record their brainwaves during use or other experiences into a file that allows others to experience those events as if they were the person recording them. When Wade Watts (Parzival), Shoto, Aech and Samantha (Art3mis) decide to release the device, it quickly becomes the fastest-selling headset on the planet. At the moment the servers reach 7,777,777 users, a new recorded riddle appears leading to yet another quest for pieces to a puzzle – the Seven Shards of the Siren’s Soul, a puzzle involving Ogden Morrow’s wife, Kira, who was an uncredited co-creator of the OASIS and the object of James Halliday’s fixation. Complicating matters this time are the return of an old foe and a determined AI that will stop at nothing to find the object of the quest.

The first few chapters feature references to various films, shows, and songs of the 1980s that almost feel lazy, like Cline is referencing them in order to check them off a list. As bad as that is, it’s nothing compared to the way this sequel exacerbates the problematic and clumsy characterization of women and LGBTQIA characters from the first novel, combining those issues with issues of digital privacy. Worse, while Wade Watts was generally likeable in the first book even if he embodied a somewhat clichéd version of nerd culture, here he embodies all the worst tropes of someone who suddenly has unchecked power. The closest comparison would be to the portrayal of Mark Zuckerberg in The Social Network, particularly the opening scene in which Erica Albright tells him that being an a******, rather than a nerd, is the reason people won’t like him. And Wade’s behavior demonstrates exactly that sense of entitlement from the beginning of Ready Player Two. Furthermore, where the previous novel never shied away from the troubles of planet Earth, this book makes it clear that climate change, social justice, poverty, healthcare, food scarcity, and other issues could not be much worse in the 2040s. The OASIS and ONI simply serve as a distraction for people who have already given up (pg. 154). Plenty of science fiction has covered themes of dying civilizations, with Bradbury’s Martian Chronicles offering a stand-out example, but Cline never quite balances his portrayal of a pessimistic world resigned to its fate with upbeat ’80s pop culture and Gen X nostalgia so that the two tones are in conflict for the whole story. Further, it implies that people are incapable of empathy without something like the ONI to effectively give them first-person insight into the suffering of others.

Those issues aside, the portions of the quest for the Seven Shards that involve a world based on Prince and a world based on the First Age of Middle Earth offer some fun nerd culture moments and deep dives into the impact of both on the cultural landscape. Through Aech, Cline discusses how Prince’s music and persona helped many who were struggling with their identity and how they felt betrayed when the Jehovah’s Witnesses converted him (pg. 264). Similarly, Wade’s reaction to elements of The Silmarillion reflects many casual fans’ response to the work. Ready Player Two itself has a lot of promise, particularly in the possibility of interrogating misogyny and white-dominance in geek culture, but it sadly falls short in this regard and perpetuates a vision of nerd culture reflective of the 1980s rather than the multifaceted culture of the 2010s and 2020s, when Cline wrote. Further, the final twist makes ones hope for a work more akin to that of Clarke or Bradbury throughout. Fans of the original will likely find elements to enjoy in Ready Player Two, though one hopes Cline will branch out more in future work. ( )
  DarthDeverell | Feb 9, 2021 |
Series Info/Source: This is the 2nd book in the Ready Player One series. I got this as an audiobook through Audible.com.

Audiobook Quality (4/5): The audiobook quality was great, I love the way Wheaton reads audiobooks. This overall book rating is bumped up from 2 stars to 3 stars because my family listened to this on audiobook and we all just really enjoyed Wil Wheaton's narration of the story.

Story (3/5): I absolutely adored Ready Player One, so I approached this book cautiously...it's always hard to read a follow up book to a book that you love so much. Ultimately this book was very disappointing; it lacked the charm, fun, and fast-pace of the first book. The beginning of the book alternates between being a huge info dump and listening to Wade whine about what a mess he's made of his life. We finally get more into quest mode about 25% in ,when a new Quest for the Seven Shards is introduced. I liked the premise of the ONI, which allows users a full sensory experience in the OASIS.

Characters (3/5): We get to meet some fun new characters that I wish had gotten more page space. I am hoping there is a future story featuring the Low 5. Way too much time is spent on Wade’s whininess. All of the original characters feel kind of tired and overdone. I also had some major issues with the turn Sam and Wade's relationship takes at the end, it felt really contrived.

Setting (3/5): Rather than focusing on a lot of cool 80's video game trivia this book focuses more on pop culture 80's aspects. A huge portion of the quest takes place on a John Hughes world, I have never seen a John Hughes movie and don't care to...I got really really bored with how long this section was...it just went on forever. Another huge portion of the quest takes place in a Prince world (the singer Prince), I could follow these references a bit better since I am a Minnesota resident but I am not a huge Prince fan either. We also get to do part of the quest on a Middle Earth world which I loved, I wish that part had been longer.

Writing Style (2/5): The whole premise behind this book is interesting but, as mentioned above, it takes a long amount of time for the story to get going. The book wraps up in a predictable way and towards the end I just wanted it to...well...end! There's a "twist" at the end that wasn't much of a twist. This was long and boring and such a disappointment to me.

My Summary (3/5): Overall there were a few small things I liked but mostly things I didn't like and found annoying. If there is a book featuring the Low 5 I might pick it up, but I was pretty thoroughly disappointed in this book and am going steer clear of Cline for a bit here. If you haven’t read this book, I would recommend skipping it..bask in the amazing glow that is “Ready Player One” and pretend “Ready Player Two” didn’t happen. ( )
  krau0098 | Feb 5, 2021 |
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For Maureen O'Keefe Cline
and her namesake
Maureen O'Keefe Aptowicz
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After I won Halliday's contest, I remained offline for nine straight days—a new personal record.
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