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Rabbits (2021)

por Terry Miles

MembrosCríticasPopularidadeAvaliação médiaMenções
4552554,227 (3.58)6
"Conspiracies abound in this surreal and yet all-too-real technothriller, detailing an underground alternate reality game, set in the same world as the popular Rabbits podcast. Rabbits is a secret, dangerous, and occasionally fatal underground alternate reality game, where the prizes are unclear but may involve vast sums of money, NSA or CIA recruitment, or perhaps even the key to unlocking the secrets of the universe itself. Since the game first started in 1959, ten iterations have appeared and nine winners have been declared. No one knows the true identity of these winners--just their now-famous user names. And everyone is waiting for the eleventh round to begin. K is an expert on the game, although he's never played it himself. He runs information sessions for amateurs at an historic, grungy arcade. But when he is approached by billionaire Alan Scarpio--the alleged winner of the sixth iteration--his world is turned upside down. Because Scarpio wants his help fixing the game, which he claims has become corrupted. And if the eleventh iteration begins before the game is repaired, he claims, all hell will break loose. Soon K is in way over his head, chasing down a myserious rabbit hole that is getting stranger and twistier and more perilous by the day. Because, as it happens, he blows the deadline, Eleven begins...and suddenly there is far more than just his own life at risk..."--… (mais)
  1. 00
    The God Game: A Novel por Danny Tobey (dmenon90)
    dmenon90: Video game and real-world intersection, thrilling game with nebulous origins, elements of supernatural, unknowable powers, young protagonists!
  2. 00
    Ready Player One por Ernest Cline (TheDivineOomba)
    TheDivineOomba: Similar type setup, except where Ready Player One bombards a reader with references to 80's video games, Rabbits references a wide range of topics, from art to modern sculptures and everything in between.
  3. 00
    Recursion por Blake Crouch (adamhindman)
    adamhindman: Both books center around an accelerated version of "The Mandela Effect" as a plot focus.
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Mostrando 1-5 de 25 (seguinte | mostrar todos)
dnf at 67%, tiring repetitive clue hunting, maybe palatable as YA ( )
  postsign | Dec 28, 2023 |
There’s a game that may not really be a game. Players aren’t supposed to talk about it, at least not in specific terms. They call it Rabbits, and playing involves finding patterns in the world around you, coincidences or even discrepancies. Follow the clues and try to win, because winning means unimaginable rewards that no one knows for sure exist, just like no one knows for sure who the winners of the first 10 iterations of the game were. A man named K has been obsessed with the game for years, so when he’s approached by a man rumored to have won in the past and told that something is wrong with the game, and it’s up to K to fix it before the next iteration begins or the entire world is in danger, of course he has to try to help. But will he be too late?

The synopsis of this book (which is better written than mine above) really intrigued me. I loved the idea of a mysterious game with the entire world—universe, even—as the playing field. Unfortunately, the book was mostly just bizarre and repetitive and lacked the real punch and follow-through I was looking for. I read the book pretty quickly, not because I was excited and caught up in it, but because I was confused and a little frustrated and wanted to push to get to that place where everything is explained and suddenly makes sense. Sadly, that moment never happened.

After the possible former winner approaches K and tells him that he has to fix the game, the story mostly consists of the same format repeated over and over–K (and sometimes his friend Chloe too) researches/digs/looks for clues, hits a dead end and gives up, suddenly has a revelation that generally comes one of two ways—either someone randomly gives him a clue or he just happens to see a random item in the room he’s in that makes him think in a new way—then is off digging again before hitting that next dead end. During this repetitive meat of the book, K is remarkably knowledgeable about almost everything he needs to know to solve these things. He has to look up one or two things, but for the most part, he’s versed in movies, music, & books (foreign and domestic), art, architecture, and constellations. No real reason is given for him having all of this knowledge (he has an eidetic memory, but he’d still have to have been exposed to a lot), and to make it worse, the fellow-sort-of-player that is helping him through all of this, Chloe, never really has the surprising and sudden knowledge at just the right time.

K has a lot of strange things happen to him throughout the course of this book, and Chloe often asks him if he’s okay. Even after he’s admitted to her some of the mind-bending things that he’s seen, he still inevitably lies to her when she checks on him and tells her he’s okay. Literally every time, it’s, “I’m fine,” with almost no variation. And then there’s the heavy language throughout the book. Even when I was in high school, I knew that people who liked to drop the f-word into every other sentence didn’t have much in the way of a vocabulary. Apparently that is the case with every single character in this book, without even the allowance for the possibility that anyone they meet along the way may not talk the same way that everyone else does. I don’t read a lot of books with heavy language like this, but never before have I gotten to the point where it felt like the author was an 11-year-old who was out of hearing of his parents and cussing just because he can. That’s what this made me feel like.

Even with everything I’ve said above, I probably would have given the book a little higher of a rating if it weren’t for the utter lack of a payoff in the end. There’s this science presented in the 2nd half of the book that was pretty baffling to me, but I was hanging in there, doing my best to understand just enough to see how the plot paid off. I’m not sure how much of what didn’t make sense to me was due to my lack of understanding of this kind of thing and how much was due to the author sort of hand-waving some of it, but I was hanging in there. Then we get to the end and…all of that, all of the science and urgency, is just…brushed off. We’re presented with 2 new theories about what’s been happening, and then the book ends with no real answers and with everything I was doing my best to understand is just thrown out the window. I don’t think I’ve ever felt like a book wasted the time it took me to read it more than this one did, and the only reason it’s 2 stars is because I really do think the idea is good, the beginning was good, and I’m sure a lot of work was put into writing and editing this book.

As for whether or not you might like it…if you’re a major gamer, into fringe culture, or know anything at all about the darknet, you really might like this book. It reminded me of Ready Player One, in that there were quite a few references to movies, music, and games, a lot of it vintage. And like RPO, a lot of it was completely unnecessary. A major setting in the book is an arcade, and when a character just happens to be leaning on a game cabinet, I don’t need to know what the name of the game is unless it’s going to matter to the story. On the other hand, my husband would probably love to know because he spent a lot of time in arcades as a kid (he also liked all of the references in RPO more than I did). So definitely make the decision for yourself, if this book sounds interesting. You can also check out other reviews on this site.

Thank you to Netgalley and Random House Publishing Group for providing me a copy of this book to review. ( )
  Kristi_D | Sep 22, 2023 |
I’m probably not smart enough to review this book…. ( )
  Michelle_PPDB | Mar 18, 2023 |
Wanted to like this one, but it made it pretty hard. The whole book is about introducing ideas, but there's not really a plot to connect them. Ends with a huge exposition dump. Generally the concepts became less interesting the more they were explained. ( )
  adamhindman | Feb 10, 2023 |
If you don’t want to notice coincidences and synchronicities everywhere you go, then I’m still going to recommend you read this book because it’s too much fun to miss. Realizing that this is the second book in a row that I’ve read that is set in my home state of Washington already has me wondering if there is more truth to this book then what I’m being lead to believe . . .

Running through Seattle on a conspiracy-driven scavenger hunt, losing time, being chased by shadows and darkness, and slipping through dimensions, is it a some nameless underground game, a means of keeping the world as we know it intact, or is it all just an elaborate hoax orchestrated by someone with limitless funds?

Not only is this story exciting, it’s also a beginner’s guide to theories relating to multiverses, conspiracies, ley lines, and so much more that will you scratching your head and doing a lot of Googling.

The mood throughout this entire novel is definitely written by someone familiar with the area, unlike many TV shows that throw a gray filter on a camera and put a few people in chunky sweaters and call it “Seattle”, Terry so accurately describes the sights and smells, the personalities that you meet, the numerous coffee shops, it’s obvious that he’s a local.

Knowing that I live in close proximity to the author (when he’s in Washington), may cause me to frequent some of his haunts while holding his book in hopes of running into him and obtaining an autograph. However, what I’m really hoping for is an onscreen adaptation, and seeing that Terry is already in the biz . . . well, let’s see what can be done about that, hmm?

An advanced copy of this book was sent to me by the publisher. The opinions are my own. ( )
  LiteraryGadd | Jan 16, 2023 |
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"Conspiracies abound in this surreal and yet all-too-real technothriller, detailing an underground alternate reality game, set in the same world as the popular Rabbits podcast. Rabbits is a secret, dangerous, and occasionally fatal underground alternate reality game, where the prizes are unclear but may involve vast sums of money, NSA or CIA recruitment, or perhaps even the key to unlocking the secrets of the universe itself. Since the game first started in 1959, ten iterations have appeared and nine winners have been declared. No one knows the true identity of these winners--just their now-famous user names. And everyone is waiting for the eleventh round to begin. K is an expert on the game, although he's never played it himself. He runs information sessions for amateurs at an historic, grungy arcade. But when he is approached by billionaire Alan Scarpio--the alleged winner of the sixth iteration--his world is turned upside down. Because Scarpio wants his help fixing the game, which he claims has become corrupted. And if the eleventh iteration begins before the game is repaired, he claims, all hell will break loose. Soon K is in way over his head, chasing down a myserious rabbit hole that is getting stranger and twistier and more perilous by the day. Because, as it happens, he blows the deadline, Eleven begins...and suddenly there is far more than just his own life at risk..."--

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