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Synners (SF Masterworks) por Pat Cadigan
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Synners (SF Masterworks) (edição 2012)

por Pat Cadigan (Autor)

Séries: Les Synthérétiques (01)

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7071524,693 (3.52)12
Synners are synthesizers - not machines, but people. They take images from the brains of performers, and turn them into a form which can be packaged, sold and consumed. This book is set in a world where new technology spawns new crime before it hits the streets. In SYNNERS the line between technology and humanity is hopelessly slim; the human mind and the external landscape have fused to the point where any encounter with reality is incidental. A classic novel from one of the founders and mainstays of the cyberpunk movement… (mais)
Membro:dcreinwald
Título:Synners (SF Masterworks)
Autores:Pat Cadigan (Autor)
Informação:Gollancz (2012), 496 pages
Colecções:A sua biblioteca
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Synners por Pat Cadigan

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» Ver também 12 menções

Mostrando 1-5 de 15 (seguinte | mostrar todos)
Cyberpunk.

Is it all pretty much a mess wrapped up with mirror shades and spinal shunts, hacking and guns?

NOT this one!

Well, it was pretty much a mess of characters and mediots for more than half the novel and I'll be honest, I was rather mystified and wondering where the novel was going or whether it WAS going anywhere. It felt like a random number generator approach to novelization. We had a bunch of friends all interconnected on the media-train in all different positions or outside of the corporate loop, and most of it was fairly interesting in and of itself, but then I kept asking myself... Where is this going? It felt like a discovery novel. As in, the author is throwing out everything and she's just gonna get there when she gets there.

Which is fine, but I truly had to wonder. As a coherency thing, I got through something like 70% of the novel and I was CERTAIN that I was going to give it a 2 star rating. I was SO over it. I didn't like it. I didn't care.

So what happened?

Well, apparently, Cadigan pulled one hell of a magic trick on us, or she just poured over her text with a VERY fine comb in prep for the rewrite and then just produced GENIUS, wrapping up all these character threads into something really freaking amazing for the last 30% of the novel.

Total vindication.

All those bits and pieces came shining out of the page and turned this hot mess of a novel into something profound, technologically awesome, and strange.

I wouldn't say that I'd like to read this again anytime soon, perhaps, because it was something of a chore, but the satisfaction quotient is WAY up there. She knows how to pull of ENDINGS. Wow.

This was the dark horse of all novels. :)

And it turned out pretty punk-ish by the end, too, but no guns. It's a nice change for the genre. :) ( )
  bradleyhorner | Jun 1, 2020 |
I came late to this seminal text of hard-core cyberpunk, which was perhaps a shame. Written in 1991, the technology is now quite outdated, as is the social landscape it exists within. Hip kids unsling laptops from their shoulders to get down to some serious hacking before heading off to a hit-and-run rave. Still, the relationship people have with their tech is quite prescient, as is the corporate skulduggery in attempting to monetise the new technology and how it all goes badly wrong.

Where this novel suffers is in the structure. For about the first half of the book, we keep switching pov character, and there appears to be around twelve such characters, with little to distinguish one from another, plus various walk-on others. Plot attrition does reduce this a bit, but when a character I didn't recognise got namechecked around page 405 - in the middle of the denouement - I couldn't tell if this was someone who'd been namechecked already or a genuinely new name. And I found myself empathising with one character, a middle-ranking executive, only to find by the time the plot kicked in, that he was not actually one of the Good Guys. We're not helped by Cadigan not naming the pov character in new chapters until we're a couple of pages in.

Yet once the plot takes off, about half-way in, events move slickly towards a crisis and then a resolution, as a rogue AI gets loose in the datasphere. And I found that a lot of events in the first half of the book fell into place in the second half. But I do wonder how many people would have lasted that long.

One of the other things that saves the book is the language, which is accomplished enough to keep me reading through the difficult bits. And there are occasional flashes of humour which are welcome relief to all the weirdness going on.

Possibly a book which would benefit from a re-read. ( )
1 vote RobertDay | Feb 15, 2020 |
Amazing world-building and a fascinating consideration of impacts of human-machine interfaces. Lots of fun too. ( )
  brakketh | Oct 17, 2018 |
Any cyberpunk library collection needs to include Pat Cadigan's Synners. And a potato clock. ( )
  sussura | Sep 29, 2018 |
https://nwhyte.livejournal.com/2886242.html

I have to admit that cyberpunk has never really been my thing, and I rather bounced off Synners (short for "synthesisers", people who have allowed their brains to be surgically augmented with devices that allow them to interface directly with computers. It was written in 1991 so the tech has dated rather badly; and I found the proliferation of characters and scene setting, and the fact the the plot doesn't really start until half way through, difficult to engage with. I've greatly enjoyed Pat Cadigan's recent short fiction, but this didn't work for me. ( )
  nwhyte | Nov 4, 2017 |
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» Adicionar outros autores (5 possíveis)

Nome do autorPapelTipo de autorObra?Estado
Cadigan, Patautor principaltodas as ediçõesconfirmado
Gaiman, NeilIntroduçãoautor secundárioalgumas ediçõesconfirmado
Gibbs, ChristopherIlustradorautor secundárioalgumas ediçõesconfirmado
Gudynas, PeterArtista da capaautor secundárioalgumas ediçõesconfirmado
Tuttle, LisaIntroduçãoautor secundárioalgumas ediçõesconfirmado

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SF Masterworks (New design)
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This one is for Gardner Dozois and Susan Casper, who got me going on the original idea. For fifteen years of late nights, wild parties, talking dirty, and all the other stuff that makes life worth living (I've got your dedication right here)
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Synners are synthesizers - not machines, but people. They take images from the brains of performers, and turn them into a form which can be packaged, sold and consumed. This book is set in a world where new technology spawns new crime before it hits the streets. In SYNNERS the line between technology and humanity is hopelessly slim; the human mind and the external landscape have fused to the point where any encounter with reality is incidental. A classic novel from one of the founders and mainstays of the cyberpunk movement

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