Página InicialGruposDiscussãoMaisZeitgeist
Pesquisar O Sítio Web
Este sítio web usa «cookies» para fornecer os seus serviços, para melhorar o desempenho, para analítica e (se não estiver autenticado) para publicidade. Ao usar o LibraryThing está a reconhecer que leu e compreende os nossos Termos de Serviço e Política de Privacidade. A sua utilização deste sítio e serviços está sujeita a essas políticas e termos.
Hide this

Resultados dos Livros Google

Carregue numa fotografia para ir para os Livros Google.

Dungeons & Dragons Player's Handbook:…
A carregar...

Dungeons & Dragons Player's Handbook: Arcane, Divine, and Martial Heroes… (edição 2008)

por Rob Heinsoo (Autor)

Séries: Dungeons & Dragons 4th Edition (WTC 217367200)

MembrosCríticasPopularidadeAvaliação médiaDiscussões
664325,718 (3.33)Nenhum(a)
"The Player's handbook features the 4th edition game rules, including character creation, combat and adventuring, classes and races, equipment and magic items, skills, feats, powers, and more"--Cover p. [4].
Membro:dhmontgomery
Título:Dungeons & Dragons Player's Handbook: Arcane, Divine, and Martial Heroes (Roleplaying Game Core Rules)
Autores:Rob Heinsoo (Autor)
Informação:Wizards of the Coast (2008), Edition: 4th, 317 pages
Colecções:A sua biblioteca
Avaliação:
Etiquetas:Nenhum(a)

Pormenores da obra

Dungeons & Dragons Player's Handbook (4th Edition) por Rob Heinsoo

Nenhum(a)
A carregar...

Adira ao LibraryThing para descobrir se irá gostar deste livro.

Ainda não há conversas na Discussão sobre este livro.

Mostrando 3 de 3
Hugely better organization; too combat-heavy. ( )
  morbusiff | May 10, 2013 |
I haven't played any edition other than 4th, so I can not compare it to other DnD games. However, compared to certain other RPGs, it is fairly combat heavy and drama light. Great for when you want to smash things!

One disadvantage I found is that battles last MUCH longer than many other systems. Especially when the dice are not with you. ( )
  rglightyear | Aug 28, 2009 |
First Impressions: Well, they certainly dealt with 3.5's rules bloat. Which needed fucking doing, right enough, when the only way to tote around all the reference books you wanted to stew up a creditable encounter was to buy a laptop or a minivan. Obvs more books will come out, but the core mechanic still rules, and a stripped-down version of it even. So: Clean, crisp, nubile and built for speed - score one.

As we know, the game lives and dies by class balance, and I think taking the ad hoc advances in gaming theory - in party roles - that have been made by MMOers - tank, buffer, etc. - and systematizing them - striker, leader, controller, and whatever they're calling the fighter role - was a great thing. It discourages four-wizard parties, I suppose, but it brings out and makes explicitly exploitable - with feats and items and so on - a hardcore, small-scale tabletop strategy aspect to the game that has been present ever since Chainmail I suppose, but has been strongly inconsistent. Score two. The core races all remain, except gnomes, who were the poor man's dwarf or halfling depending on your poison (and I say that as a gnome fan), and they have high- and grey-elf surrogates, which is cool. More elves means more good times.

Build options? They are here, and at a cursory glance they really cover ground, without being a threat in their multitudes like in both 2e and 3e. I'm gonna look forward to pushing adorable feyborn wizard Ianire Zaitequi Llogbregas up the rungs of the net to "Deadly Trickster" and beyond. Result!

And here is where it falls down. the point of the D&D rules, to me, is to give you an easy way to clap together your character, resolve combats and situations, and then get out of the way and let "imagination practice" (thank you, Vin Diesel) reign. And the incredible, annoying combat-centredness of these rules just does not let that happen. It makes it easier to calculate good value for money when you're buying yer magic armour, but where's the wand of wonder? It gives you a hundred subtly different ways to ambush the shit out of foes and feel cleverer than DMsie, but where's a goofy-yet-awesome mainstay like "rope trick"? I'm not some conservative nerd who's all "I can't believe you took out _____", nor do I think they need to fill it all in for us - we can come up with out own hilarious magic and scenarios and characters choices - but when you take out all hints in the direction of whimsy and laffs in the core rules, even pushing us toward a straight diplomacy roll to resolve negotiations, it feels . . . yeah, mechanistic. Numbing. It makes D&D a great strategy game with some RP gracenotes that hopefully affect your decision-making, but not a role-playing adventure.

But hell, this is just the first book. Maybe that stuff will come with the DMG - a better division of content, really, when you think about it. And keeping it simple, stupid, and then making the other stuff all supplementary and blowing the minds of the eight-year-olds raised on video games who have no idea all the ways D&D can go, well, that sort of makes sense to me. Still, I can't help but feel like something is lost, at least until the first appearance of an Apparatus of Kwalish or Huggles, the psychic, psychedelic, psychotic pig.

I guess this is really a review of 4e. The book is laid out well and the art is bland in a 3e way, the end. ( )
1 vote MeditationesMartini | Jul 7, 2008 |
Mostrando 3 de 3
sem críticas | adicionar uma crítica

» Adicionar outros autores (3 possíveis)

Nome do autorPapelTipo de autorObra?Estado
Heinsoo, Robautor principaltodas as ediçõesconfirmado
Collins, Andyautor principaltodas as ediçõesconfirmado
Wyatt, Jamesautor principaltodas as ediçõesconfirmado
Tem de autenticar-se para poder editar dados do Conhecimento Comum.
Para mais ajuda veja a página de ajuda do Conhecimento Comum.
Título canónico
Informação do Conhecimento Comum em inglês. Edite para a localizar na sua língua.
Título original
Títulos alternativos
Data da publicação original
Pessoas/Personagens
Locais importantes
Acontecimentos importantes
Filmes relacionados
Prémios e menções honrosas
Informação do Conhecimento Comum em inglês. Edite para a localizar na sua língua.
Epígrafe
Dedicatória
Primeiras palavras
Citações
Últimas palavras
Nota de desambiguação
Editores da Editora
Autores de citações elogiosas (normalmente na contracapa do livro)
Língua original
DDC/MDS canónico

Referências a esta obra em recursos externos.

Wikipédia em inglês (4)

"The Player's handbook features the 4th edition game rules, including character creation, combat and adventuring, classes and races, equipment and magic items, skills, feats, powers, and more"--Cover p. [4].

Não foram encontradas descrições de bibliotecas.

Descrição do livro
Resumo Haiku

Ligações Rápidas

Capas populares

Avaliação

Média: (3.33)
0.5 1
1 2
1.5 1
2 9
2.5 2
3 25
3.5 3
4 12
4.5 1
5 13

É você?

Torne-se num Autor LibraryThing.

 

Acerca | Contacto | LibraryThing.com | Privacidade/Termos | Ajuda/Perguntas Frequentes | Blogue | Loja | APIs | TinyCat | Bibliotecas Legadas | Primeiros Críticos | Conhecimento Comum | 157,653,600 livros! | Barra de topo: Sempre visível