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A carregar... Games of Empire: Global Capitalism and Video Games (Electronic Mediations)por Nick Dyer-Witheford, Greig de Peuter
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In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence. No longer confined to a subculture of adolescent males, video games today are played by adults around the world. At the same time, video games have become major sites of corporate exploitation and military recruitment.In Games of Empire, Nick Dyer-Witheford and Greig de Peuter offer a radical political critique of such video games and virtual environments as Second Life, World of Warcraft, and Grand Theft Auto, analyzing them as the exemplary Não foram encontradas descrições de bibliotecas. |
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Google Books — A carregar... GénerosSistema Decimal de Melvil (DDC)794.8The arts Recreational and performing arts Indoor games of skill; board games Electronic and video gamesClassificação da Biblioteca do Congresso dos EUA (LCC)AvaliaçãoMédia:
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