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A carregar... Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity (edição 2009)por Christopher Griffith
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Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem! Chris Griffith gives you real-world expertise, and real-world code that you can use in your own games. Griffith has been building games in Flash long enough to know what works and what doesn't. He shows you what you need to k Não foram encontradas descrições de bibliotecas. |
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Google Books — A carregar... GénerosSistema Decimal de Melvil (DDC)794.8The arts Recreational and performing arts Indoor games of skill; board games Electronic and video gamesClassificação da Biblioteca do Congresso dos EUA (LCC)AvaliaçãoMédia: Sem avaliações.É você?Torne-se num Autor LibraryThing. |